This site documents a game that was played in 2017. The game followed the adventures of a group of dwarves, as they built a home for themselves in a dangerous wilderness.
- Prelude – Thornbeard’s Mission
In a tavern in the Eastern Mountains - Turn 1 – Year 1050
By order of the Queen of the Granite Abbey, seven brave settlers had made the long journey to a wilderness in the Eastern Mountains. Their duty was to build bridges over the deep rivers here, and construct a stronghold to guard them. The place would be known as Alegate. - Turn 2 – Spring 1051
Welcome to Alegate! Here’s your knuckle sandwich. - Turn 3 – Summer, Autumn, and Winter 1051
The Queen had given the settlers of Alegate the name “The Brave Drinks” and bestowed upon them an official coat of arms: a spike of barley striking a menacing pose. - Turn 4 – Foundations and Fungus
Spring and Summer 1052, in which the defenses take shape, and a new frontier is discovered. - Turn 5 – The Crypt
Autumn and Winter 1052, in which three lead sarcophagi are forged. - Turn 6 – Monster In The Fortress
Spring and Summer of 1053, in which we learn of The Thing in the Hospital, and other adventures. - Turn 7 – Godmetal
Autumn and Winter 1053, in which the Barony of Alegate delves deeper. - Turn 8 – War and Diplomacy
Spring & Summer 1054, in which a we meet the son of a vampire, the elves deliver warning to our baron, an ancient evil is heard in the deep, and a vile force of darkness arrives from the steaming jungles. - Turn 9 – Fire Below, Talons Above
Autumn and winter 1054, in which two beasts from the beginning of time challenge Alegate. - Turn 10.1 – Spring 1055
Spring 1055, in which the elves make a request, the caverns are braved, and a great work involving magma begins. - The Great Siege of Spring 1055
An assault three times larger than Alegate had seen before. - Turn 10.2 – Summer 1055
Summer 1055, in which the Duke finds love and the danger of the Great Work impacts a founder of Alegate. - Turn 10.3 – Autumn 1055
Autumn 1055, in which the dead haunt the living. - The Troll Siege of Autumn 1055
Trolls! - Turn 10.4 – Winter 1055
Winter 1055, in which Alegate delves too deep. - Turn 10.5 – Spring 1056
Spring 1056, in which the Last Hills burn. - The Fire Siege of Spring 1056
Blackdirt the murderous, wearing her fingernail and tooth baubles, beheld Alegate for the second time. - Turn 10.6 – Summer and Autumn 1056
Summer and Autumn 1056, in which forgotten beasts rise from the deep. - Turn 10.7 – Winter 1056
Winter 1056, in which a new love blossoms. - The Rabble Siege of Winter 1056
Alegate faces a different kind of invader. - Turn 10.8 – Spring and Summer 1057
Spring and Summer 1057, in which Alegate’s grandeur grows, and strange folk visit. - Turn 10.9 – Autumn and Winter 1057
Autumn and Winter 1057, in which dire news comes from the east. - Turn 10.10 – The Final Chapter
Spring 1058, in which Alegate meets its ultimate challenge. - The Beak Dog Siege of Spring 1058
Werelock spurred her mount toward Alegate at the head of a cavalry force like nothing the north had ever seen. Every rider’s voice chanted her war song. She planned to drink golden ale from the famous brewer-duke’s skull by nightfall.